Boosting Motivation with 3D E-Modules: Discovery Learning for Vocational IT Students
DOI:
https://doi.org/10.17977/um010v6i22023p38-43Abstract
PISA (Program for International Student Assessment) scores over the past 20 years show that many Indonesian students still cannot understand simple reading or basic concepts in certain subjects. Integrating technology with education is the main focus to eliminate the existing gap in recognition and utilisation of learners' abilities. Electronic modules (e-modules) are one of the alternatives that can be used to deepen understanding of the material and increase student motivation in learning. This research aims to develop a flipbook-based e-module equipped with 3D models containing discovery learning stages to increase the learning motivation of grade X students, especially in the basics of computer network engineering and telecommunications elements of technological developments in the field of computer network engineering and telecommunications. Research and development were conducted using the Hannafin and Peck model, with stages including (1) needs analysis, (2) design, and (3) development and implementation, where each stage is accompanied by evaluation and revision. This research resulted in a media validation test value of 95.50 per cent, or very feasible, and the material expert validation test resulted in a value of 97.20 per cent, or very feasible. The product trial stage was carried out at SMK Negeri 8 Malang, with the results of a small group trial of 89.93 per cent or very feasible and a large group trial of 91.72 per cent or very feasible. Measurement of student learning motivation obtained a gain score of 0.63 or a moderate increase category, from 72.99 per cent in the high category to 90.10 per cent in the very high category.







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