Development of Mobile Learning Media Android based using the STAD Model for Improving Learning Outcomes of Modeling Subjects Software at SMKN 8 Malang

Authors

  • Wahyu Agil Masduki Universitas Negeri Malang, Jl. Semarang No.5, Sumbersari, Kota Malang, 65145 Indonesia
  • Syaad Patmanthara Universitas Negeri Malang, Jalan Semarang 5 Malang 65145 Indonesia
  • Yunus Yunus Universitas Negeri Surabaya, Surabaya, Jl. Lidah Wetan, Lidah Wetan, Kota SBY, 60213 Indonesia

DOI:

https://doi.org/10.17977/um010v5i12022p18-24

Keywords:

Mobile Learning, Android, Student Teams Achievement Division (STAD), Learning outcomes, Modeling Software

Abstract

Software Modeling is a discipline that studies procedures in developing software using various development models. This study aims to produce mobile learning media products using the STAD model to improve student learning outcomes in software modeling subjects. The development of this learning media uses the ADDIE development model. The test subjects in this study were students of class XI RPL SMKN 8 Malang who were divided into 3 trial subjects who were randomly selected, namely: (1) 2 individual trial subjects, (2) 10 small group trial subjects, and (3) large group trial subjects totaling 30 people. The results of media expert validation show that 95.2 percent of learning media is very valid and based on material experts 88 percent of the material in learning media is very feasible to use in the learning process. In the individual trial process, a percentage of 80.9 percent was obtained with very valid criteria, through small group trials, a percentage of 83.2 percent was obtained with very valid criteria, and large group trials showed that the media was very valid with a percentage of 85.9 percent. The results of increasing learning outcomes can be seen from the comparison before and after using the media by comparing the average grades and classical completeness scores of students. Before using the media, an average score of 67 was obtained with 63.3 percent classical completeness and after using the media, an average score of 88 was obtained with 96.6% classical completeness. Based on these results it is concluded that learning media is appropriate for use in the learning process.

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Published

2022-03-14

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Section

Articles