Game-Based Learning Media Development with Role-Playing Game Mechanism in Basic Programming

Authors

  • Mochammad Fachrizal Afandi Universitas Negeri Malang, Jl. Semarang No.5, Sumbersari, Kota Malang, 65145 Indonesia
  • Wahyu Nur Hidayat Universitas Negeri Malang, Jl. Semarang No.5, Sumbersari, Kota Malang, 65145 Indonesia
  • Kokom Komariyah Universitas Negeri Yogyakarta, Jl. Colombo Yogyakarta No.1, Daerah Istimewa Yogyakarta 55281, Indonesia

DOI:

https://doi.org/10.17977/um010v5i12022p1-5

Keywords:

Game Based Learning, Role Playing games, Educational Games, Learning Media, Basic Programming

Abstract

Learning activities for students in the current era, especially in productive subjects, must be interesting, innovative, and fun. In order to realize this, one of the efforts that can be done is to use appropriate media. The results of observations made by the author at SMK Negeri 1 Kepanjen showed that students claimed to lack understanding of productive materials, especially in basic programming subjects. At the time of delivery of material, educators often use media that are less interactive, so students are quickly bored. Therefore, to overcome the problems that have been explained previously, the author develops a game based learning (educational game) that uses the Role Playing Games (RPG) mechanism as a learning medium. This study aims to determine the feasibility of the educational game developed by the author. The author develops an educational game that uses the Role Playing Games (RPG) mechanism in basic programming subjects. This research uses the Addie research model according to what Branch (2009). The trial subjects of this study include material experts, media experts, and also students of class X RPL and X TKJ at SMK Negeri 1 Kepanjen. Educational game learning media developed have been through validation from media experts and material experts, and a trial has been tested on small group users and large groups. From various validation and testing results, this learning media received a percentage of 87.3 percent of 93.7 percent media experts from mater experts, 94.3 percent of small group trials, and 90.1 percent of large group trials. The percentage results obtained through validation and trials as a whole are classified in the very valid and very feasible category. So it can be concluded that the media based learning using the Role Playing Games (RPG) mechanism is very valid and feasible to be used in learning activities.

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Published

2022-02-25

Issue

Section

Articles